nanogui@linuxhacker.org
nanogui@linuxhacker.org
> Sigh ;-( Unfortunately, Alan is right. The Microwindows framebuffer
> routines are written to be simple, and simple in graphics is usually
> slower. In order to be blazingly fast in graphics, every possible
> drawing mode, as well as inner loops, need to be separately
> coded. This is one of the reasons X is big. And I think that's also
Only for older designs of cpus (and thus embedded stuff sometimes). On modern
superscalar processors it becomes a loss ironically.
> Having said that, with small screens, it's usually not a big issue
> since fewer pixels are being pushed.
And the size of code is valuable on a PDA too
>
nanogui@linuxhacker.org