nanogui: nano-X and OpenGL?
Subject:
Re: nano-X and OpenGL?
From:
"Vignesh J.S" ####@####.####
Date:
17 May 2006 12:25:56 +0100
Message-Id: <a46e12c80605170425k4b253826tea772b21e6eb7c81@mail.gmail.com>
Hi,
I am now trying to develop the OpenGL ES (Embedded subset) API
using Nano-X as my windowing platform. I could not find any other
version which currently renders over Nano-X.
On 07/05/06, Greg Haerr ####@####.#### wrote:
> : I saw that
> there is an OpenGL version called TinyGL which apparently should work
> with nano-X. Is that a recommendable variant? And do you have any other
> experience or suggestions with other OpenGL versions?
>
> The TinyGL nano-X port was done some time ago, I'm not aware
> of actual OpenGL support. If you're familiar with OpenGL, I'd
> start with TinyGL and see how well it works.
>
> Regards,
>
> Greg
>
>
> ---------------------------------------------------------------------
> To unsubscribe, e-mail: ####@####.####
> For additional commands, e-mail: ####@####.####
>
>
--
A chain is only as strong as its weakest link
- Anonymous