nanogui: framebuffer


Previous by date: 17 Nov 1999 18:08:26 -0000 Re: framebuffer, Greg Haerr
Next by date: 17 Nov 1999 18:08:26 -0000 Re: resolution and color depth?, Kyle Harris
Previous in thread: 17 Nov 1999 18:08:26 -0000 Re: framebuffer, Greg Haerr
Next in thread: 17 Nov 1999 18:08:26 -0000 Re: framebuffer, Louis P. Santillan

Subject: Re: framebuffer
From: "Kyle Harris" ####@####.####
Date: 17 Nov 1999 18:08:26 -0000
Message-Id: <00a901bf3125$d7f87ac0$344d4d0a@brdc>

> : I'm trying to run microwindows on /dev/fb0. My machine has a S3Trio
card.
> : S3triofb.c fails to compile (missing some asm/ header files and other
> : errors) when rebuilding the kernel. I am able to build the kernel using
the
> : vga16fb device, but need to run with 1024x768 and 16 bpp. Does anyone
have
> : experience with the S3 framebuffer or am I missing something?
>
> The framebuffer stuff in Linux is a pain in the @$$.  Microwindows should
> run on the vga16fb device autodetected.  I've got an ATI card and I still
can't
> get it to run in anything more than 640x480.  Perhaps the kernel mailing
list
> would help for the compile errors.
>
I have mwin running on the vga16fb. But, just to make sure I understand...
vga16fb supports at most 640x480 and 16 colors, right? In order to run
1024x768 with 16 bpp I'll need a fb driver specific for my video card that
runs in extended graphic modes. Is this correct? It looks like the
S3triofb.c was written for a PowerPC platform, as I found the platform
specific asm header files there.

Kyle Harris
####@####.####


Previous by date: 17 Nov 1999 18:08:26 -0000 Re: framebuffer, Greg Haerr
Next by date: 17 Nov 1999 18:08:26 -0000 Re: resolution and color depth?, Kyle Harris
Previous in thread: 17 Nov 1999 18:08:26 -0000 Re: framebuffer, Greg Haerr
Next in thread: 17 Nov 1999 18:08:26 -0000 Re: framebuffer, Louis P. Santillan


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