nanogui: Screen update methods


Previous by date: 25 May 2007 16:15:15 +0100 Re: Screen update methods, Junior
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Subject: Re: [nanogui] Screen update methods
From: Yan Seiner ####@####.####
Date: 25 May 2007 16:15:15 +0100
Message-Id: <4656FD24.70600@seiner.com>

Junior wrote:
>> -----Original Message-----
>> From: ####@####.####
>> Sent: Fri, 25 May 2007 07:49:00 -0700
>> To: ####@####.#### ####@####.####
>> Subject: Re: [nanogui] Screen update methods
>>
>> Junior napsal(a):
>>     
>>> Hi,
>>> I'm wondering if there are any other methods that will update the main
>>> active window.
>>>
>>> I've been using an offscreen pixmap and then do a copy and I recently
>>> ran into a problem
>>> that does not occur when I use QT.
>>>
>>> I'm considering the posibility that the frame being copied to the
>>> framebuffer might be partially drawn and
>>> some how produces flucturations in pixel intensity on a horizontal line.
>>> I haven't been able to explain these lines and I'm trying to understand
>>> how nano-X actually update the active buffer.
>>>
>>> Can someone who understands this better offer any help?
>>>
>>>       
>> No, but if it's any consolation, I've seen the same effect myself.  I
>> always thought it was an artifact of my hardware - as in my case it
>> seems to occur in vertical lines.
>>
>> --Yan
>>     
>
> What did you do? Did you ever found a work around?
>   

It's not critical to our use, so I've been ignoring it.  No complaints 
so far.  Sorry I can't be of more help.  :-(

--Yan


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