nanogui: FLTK 2.0 Fonts
Subject:
Re: [nanogui] FLTK 2.0 Fonts
From:
"Greg Haerr" ####@####.####
Date:
2 Aug 2007 18:04:14 +0100
Message-Id: <2d1b01c7d527$2232e4b0$0300a8c0@RDP>
: The good people over at the fltk forum provided some insight. Within the
font_xlfd fileI simply commented out the call to XListFonts.
Amazing that eliminating a call solves the problem and it still works!
Makes you wonder why its in there in the first place.
: Increasing the stack for the server task solved the problem. Would it be
better to allocate that memory from the heap or statically define it
globally?
This was increased to 30000 to handle larger images. Its allocated
from the heap since its normally cheap and fast to do so, any
nxproto routine with a data buffer may require it. If you have
space, a static global define would work, but you've essentially
done that with the increased stack spec already...
Regards,
Greg