nanogui: Graphics Plane Support
Subject:
RE: [nanogui] Graphics Plane Support
From:
"Aveek Adhya" ####@####.####
Date:
9 Jun 2008 07:30:30 -0000
Message-Id:
But somehow I need to draw one image (may be a button) on the top of another
image (say background image). As only one graphics plane is supported by
Nano-X I have no choice but to merge two images. How can I do this? Is any
API already exist for that operation?
Thanks & regards,
Aveek
-----Original Message-----
From: Greg Haerr ####@####.####
Sent: Thursday, June 05, 2008 6:29 AM
To: Aveek Adhya; ####@####.####
Subject: Re: [nanogui] Graphics Plane Support
: Does Nano-X provide APIs to control
: individual graphics plane? We need to render an image as background and on
: top of that we would draw other controls (text box etc). Every time we
don't
: want to render background, we just want to change/draw different controls
as
: move from one screen to another.
No, there isn't currently support for this. All graphics operations
start in the nanox/ api layer, then move to the device-independent
engine/ layer, and are finally drawn (usually to a framebuffer, but
not always) at the driver/ layer. The layer names are also the
src/ directory names.
Regards,
Greg
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