nanogui: status of nano-X/microwindows project


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Subject: RE: [nanogui] status of nano-X/microwindows project
From: Junior ####@####.####
Date: 8 Jul 2010 17:25:22 -0000
Message-Id: <C969A5C97AA.00000706ejr@inbox.com>

Great news!
I had a long standing issue related to framebuffer drawing so I will plan on revisiting it with this new code.


> -----Original Message-----
> From: ####@####.####
> Sent: Thu, 24 Jun 2010 20:27:55 -0600
> To: ####@####.####
> Subject: [nanogui] status of nano-X/microwindows project
> 
> Hi guys -
> 
> It's been quite a while since I've communicated about what's
> happening with our nano-X/Microwindows project and development
> plans.  As many know, other than having moved to a git repository
> earlier this year, the website hadn't been updated in five years.
> Prior to the beginning of this year, I had been involved in other
> endeavours, and hadn't had time for new development, hardly
> enough time to apply the many patches that have been received
> (thank you for all of them!)
> 
> The good news is that there have been quite a few changes
> in the last six months, and they're finally to the point that
> they will be very useful and relevant for everybody using the
> project.  I have been working very hard daily the
> last three months and have applied very many of the patches
> received that can be tested, and have achieved some great
> new enhancements.  All of this is now checked into git, and
> available on the current microwindows-src-snapshot.tar.gz tarball.
> 
> While my initial plan (for years) was just to get all the patches applied
> and ship them as v0.92, there have been some nagging concerns with
> the underlying implementation, and I've finally decided that it
> would be far better to release something with major benefits, rather
> than effectively a patch release.  We are finally ready to consider
> releasing a much improved nano-X/Microwindows, that I think
> everyone will want to upgrade to.
> 
> I have made big architectural changes to some lower level algorithms
> and data structures, in the engine and driver layers.  The new driver
> architecture is not fully completed, but it is working.  There have
> only been patches applied to the nano-X and win32 API layers,
> so all programs should continue to run.  Below I give an
> overview of these new features, with followup emails if requested
> with more detail on each.  Enjoy!
> 
> *Cool new features
> 
> o huge speed improvements in image drawing and font glyph drawing
>     (10x faster, no inner loop procedure calls or if statements, drawing
>     directly to framebuffer, with clipping at upper level)
> 
> o new fast convblit architecture supports builtin, PCF, FNT, Freetype 2,
>     and Adobe Type 1 fonts for all rotations (normal, right, left, down)
>     on all bpp (1,2,4,8,15,16,24,32) for non-aliased text drawing, and
>     full anti-aliasing for FT2 and T1 fonts on 15,16,24 and 32bpp (other
>     drivers possible, just not written).  This allows truetype font
> display
>     on all resolutions, including 1bpp.
> 
> o fast blit is used for all RGB and RGBA images (with SRCOVER
>     alpha compositing) in all rotations.  PNG, TIFF and PNM images,
>     and some JPG are currently converted internally to RGB/RGBA format.
>     Other image decoder conversion coming.
> 
> o fallback support to old code when new driver conversion blit
>     not available.  Images or display formats not supported or
>     written/tested with the new architecture fall back to using
>     the older code and drawing pixel-by-pixel (w/alpha).
> 
> o endian-neutral blits, with explicit support for 32bpp BGRA,
>     24bpp BGR, and RGB 565/555 framebuffer formats.  32bpp
>     ARGB and any other combination easily possible with small
>     changes in new conversion blit infrastructure.  Pixels are always
>     laid out in proper byte order regardless of processor endianness,
>     without #ifdefs.
> 
> o Freetype 2/Adobe T1 driver rewrites - scaleable width now also
>     specifiable, and full caching and cmap cache for FT2, using v2.3.12.
>     Nagging PCF font issues fixed.
> 
> o FBE - Framebuffer emulator.  Emulates 1,2,4,8,15,16,24 and 32bpp
>     on X11 to display nano-X server drawing to mmap'd framebuffer.
>     Great for debugging or seeing a different pixel format than your
>     desktop. Display is completed, need to add support for X11
>     mouse and keyboard.
> 
> o major driver cleanup - deprecate/combine stretchblits, fold drawarea
>     into new blit architecture.  Still working on GdArea/GdBlit
>     consolidation.  I will write an article on this new architecture.
> Drivers
>     are simpler as the conversion blits are handled at the engine layer
>     using macros and inline procedures, near-duplicated code isn't
>     spread out across each driver.
> 
> o support for upcoming compositing engine with very fast SRCOVER
>     alpha blending in all blits, all rotations.  Macros are used for all
>     blending, for understandability and testing.
> 
> o minor items: 64-bit compatibility, Sony PSP, Blackfin, RTEMS, eCos
>     and tomtom ports. Win32 dialog, messagebox and control enhancements.
>     MWROP changes/simplification.  Most all 0.92 patches applied.
>     Builtin window manager for LINK_APP_INTO_SERVER.
> 
> o deprecate Freetype v1
> 
> o near-completed: fonts.alias/fonts.dir and multiple directory XLFD
>     font lookup and matching for PCF, Truetype and T1 fonts.
> 
> o coming: gamma correction for alpha-blending
> 
> *Needed
> 
> o Documentation update (doxygen created PDF, HTML version also
>     with updated architecture articles).  Integration of Gary James'
>     old documentation site.
> 
> o Website redesign and update
> 
> Please feel free to try it out or comment.
> 
> Have fun!
> 
> Greg
> 
> 
> 
> 
> 
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