nanogui: re:


Previous by date: 11 May 1999 19:00:15 -0000 Re: NanoX version 0.3 released, Greg Haerr
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Subject: RE:
From: Greg Haerr ####@####.####
Date: 11 May 1999 19:00:15 -0000
Message-Id: <01BE9BAE.73E561E0.greg@censoft.com>

I agree that the window mgr should be modular, but if you want different window
managers, you might as well use X.   Actually, although it was a good idea,
the fact that X's design allowed for so much flexibility with differing looks and feels
contributed to Microsoft's taking over with their faster, more consistent gui...

The first version of nanoX that I write will definitely have some built-in window
management, in order to keep it small.  In my opinion, *all* of nanoX should be
kept small, so that it can be used where X can't.  Otherwise, why not just use X?

Greg

On Tuesday, May 11, 1999 1:20 AM, Alexander Peuchert ####@####.#### wrote:
> Hi Greg,
> 
> it really looks good, how the Nano-X improves. And it's really cool to
> see someone hacking enthusiasticly like you ... 8-)
> 
> Just my two cents:
> 
> As this thing is called Nano-X, it should stay nano. If you can keep up
> with a modular approach, this is okay, but please don't include features
> that aren't removable afterwards.
> 
> The windowmanager should be modular, too. For example one windowmanager
> for big displays with borders and titlebars, and one windowmanager for
> PDAs, where only one window stays in front.
> 
> In about 2 weeks I gonna start to do a toolkit upon this little thingy,
> except someone else has already started one ... ?
> 
> - alex
> 
> On Mon, 10 May 1999, Greg Haerr wrote:
> 
> > I completely agree with setting up the frame buffer device.  It's a pain in the ass.
> > 
> > I am looking for someone to write an svgalib driver for nanoX, now that it's
> > easy to add drivers.  This will allow nanoX to run on all those millions of Linux
> > systems that are still running < 2.2 kernels...  svgalib also supports mice.
> > 
> > I've got a long list of features too.  But nanoX is still **very** primitive.  I am
> > going to be writing a window manager soon, but I have some big API issues
> > that need to be discussed.  
> > 
> > Currently, I am concentrating on getting nanoX so that it can be readily
> > customized for multiple operating systems, with drivers easily added. 
> > The upper level api work will be next, as that gets into how we'll integrate a window
> > manager, and what the look-and-feel should be like.
> > 
> > I've been on an extreme coding binge, with no stopping yet planned...
> > 
> > Greg
> > 
> > ---------------------------------------------------------------------
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> > 
> 
> Alexander Peuchert
> ####@####.####
> http://www.peuchert.de ( not very interesting yet ;-) )
> 

Previous by date: 11 May 1999 19:00:15 -0000 Re: NanoX version 0.3 released, Greg Haerr
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