nanogui: Fonts revisited


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Subject: Re: Fonts revisited
From: "Vidar Hokstad" ####@####.####
Date: 19 Jan 2000 12:36:39 -0000
Message-Id: <20000119123743.23620.qmail@mail.relight.com>

Just a quick followup to myself:

On 19 Jan 2000 12:08:30 -0000 "Vidar Hokstad" ####@####.#### wrote:
>Possible solution:
>
>I suggest to add two calls modelled after GdText() and GdTextSize() to the
>screen driver, and only use the generic GdText() and GdTextSize() for bitmap
>fonts...

Of course there already is a call modelled after GdTextSize() :-) in the
screen driver: GetTextSize(), and also a DrawText() that is only used for
unclipped (totally visible) strings, so the change would be use a DrawText()
equivalent that supports clipping directly handle all text rendering.

Regards,
Vidar Hokstad
Screen Media AS

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