nanogui: Re: nanoGui development


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Subject: RE: nanoGui development
From: Alex Holden ####@####.####
Date: 4 May 1999 17:38:17 -0000
Message-Id: <Pine.LNX.4.04.9905041827280.1155-100000@hyperspace>

On Tue, 4 May 1999, Greg Haerr wrote:
> 	I've got the nanoGui project moved up quite a bit.  It now runs the sample
> programs pretty well.  As Alan mentioned, I'll be checking all this stuff in shortly.
                             ^ Alex 

> 	o A mouse driver (this is more of a pain, we could still leave it out of the kernel)

If you don't want to use GPM, there was some simple MS and PS2 protocol
stuff in there before which didn't work. You could try getting that 
working as a compile time option.
 
> 	o Nanogui uses ANSI prototypes that won't compile with bcc, unless someone
> wants my ansi modifications,  I'm thinking of releasing it myself.

Oops. Mini-X was K&R, but I changed it all to ANSI because I thought no
sane compiler didn't do ANSI these days ;) What's bcc anyway?

> 	Currently, NanoGui implements a decent subset of low-level X primitives, although
> they're renamed.  Window creation, GC manipulation and text routines work.  We still
> need some better low-level drawcode support.  For instance, XOR drawing isn't done yet.

I wouldn't mind renaming them all to get them closer to X.

--------------- Linux- the choice of a GNU generation. --------------
: Alex Holden (M1CJD)- Caver, Programmer, Land Rover nut, Radio Ham :
-------------------- http://www.linuxhacker.org/ --------------------


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