nanogui: PNG support
Subject:
Re: [nanogui] PNG Support
From:
Jordan Crouse ####@####.####
Date:
18 Sep 2002 19:44:47 -0000
Message-Id: <20020918133612.269b2cc0.jordanc@censoft.com>
The image will be appropriately converted to the correct bit depth when it is written to the screen, so we maintain an internal representation of 24 bits for simplicity.
In your case, you may see an issue, depending on how well Microwindows and the PNG library match your colors. The PNG library is intelligent enough to understand the palletized entries, so even though we are in 24 bit mode, the colors should still stay true. However, when we actually draw the image, the colors will be matched to the internal Microwindows palette which may or may not have the correct colors. At 8 bit depth, you should be OK, but be prepared for colors to be a bit off from what you expected.
Jordan
On Wed, 18 Sep 2002 11:57:03 -0700
Fabrice Gautier ####@####.#### wrote:
> Hi,
>
> It seems that PNG images are always decoded as 24bpp images. Am i right or
> did i missed something?
>
> Since I only have 8 bit display, and I use only 8bpp palletized PNG I'd
> rather have then as 8bpp images...
>
>
> --
> Fabrice Gautier,
> ####@####.####
>
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