nanogui: How pixmaps will work
Subject:
Re: How pixmaps will work
From:
"Frank W. Miller" ####@####.####
Date:
15 Oct 1999 18:55:45 -0000
Message-Id: <199910151839.OAA10612@macalpine.cornfed.com>
>
> One of the conclusions people using X a lot have reached is you want both
> video memory and client side pixmaps depending on the purpose. I dont think
> its actually a big issue for nanogui as most low end onboard lcd devices
> and the like tend not to have acceleration and also to be UMA
>
I was referring more to the time/space tradeoff. Keeping bitmaps offscreen
will require more memory, doing redraws will require more CPUs. This
decision is more important in embedded systems than in larger machines.
Regards,
FM
--
Frank W. Miller
Cornfed Systems Inc
www.cornfed.com