nanogui: Work on ARM?


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Subject: RE: Work on ARM?
From: Vasant Ramasubramanian ####@####.####
Date: 22 Oct 1999 22:06:03 -0000
Message-Id: <Pine.GSO.3.96.991022165516.6492D-100000@apache.utdallas.edu>


On Fri, 22 Oct 1999, Greg Haerr wrote:

> Is StrongARM little or big-endian?  Big-endian may involve
> writing a quick procedure to read palette entries (GETPALENTRY)

It's both actually. (One can choose the endiness). I am not sure how the
Linux port sets up the endian; I'll ask Russel King.


> If you're going to run Linux on StrongARM, there's not much
> of a big deal, providing you implement a kernel framebuffer.  Otherwise,
> you'll have to write your own screen driver.

There is a framebuffer driver for Brutus; I'll have to see when it comes
to my own hardware.

> 
> Perhaps you should describe the video memory layout.

The "video" is actually an LCD and the controller is embedded in the
SA-1100. I don't think there is external memory for the LCD; I don't know
how the frame buffer driver for brutus works, I'll find out.

Thanks for the quick response!

How far is NanoGUI? I just want simple dialog boxes, input forms, check
boxes, radio buttons, "basic controls". No heavy duty crazy fast graphics,
just the ability to plot pixels (i.e. for graphing) quickly.

Thanks everyone!

Vasant.


Previous by date: 22 Oct 1999 22:06:03 -0000 Re: Work on ARM?, Greg Haerr
Next by date: 22 Oct 1999 22:06:03 -0000 Re: Work on ARM?, Alex Holden
Previous in thread: 22 Oct 1999 22:06:03 -0000 Re: Work on ARM?, Greg Haerr
Next in thread: 22 Oct 1999 22:06:03 -0000 Re: Work on ARM?, Alex Holden


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