nanogui: How to load a bitmap?


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Subject: Re: [nanogui] How to load a bitmap?
From: "Uwe Klatt" ####@####.####
Date: 24 Jan 2007 15:59:09 +0000
Message-Id: <001101c73fd0$7d89d180$081710ac@arnstein.miwe.de>

Hello Franco,

sorry, I made a little extension to microwindows and forget to tell you 
about it ;-)
You must add the following small function to "devimage.c".

Bye
Uwe

=========================== add this to "devimage.c" ======================
/*
 * Uwe Klatt 2006
 * return preloaded image
 */
PMWIMAGEHDR GdGetImage(int id)
{
  PIMAGEITEM pItem;

  pItem = findimage(id);
  if(pItem)
    return pItem->pimage;
  else
    return NULL;
}
========================================================================


============================ add this to  "device.h" 
========================
/* devimage.c */
PMWIMAGEHDR GdGetImage(int id);
========================================================================

Franco Casadei wrote:
> I've tried your code, but I get an .."undefined referenced to
> _GdGetImage()..."
> Probably I do not include the graphic engine properly from my
> application. I just
> #include  <windows.h>
> and link to to libmwin.a and libmwimages.a libraries,
> but this doesn't suffice.
> Do you known what is missing?
> Thanks,
> Casadei Franco
> ITALY


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