nanogui: Drawing transparent bitmaps


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Subject: Drawing transparent bitmaps
From: "Uwe Klatt" ####@####.####
Date: 27 Feb 2007 08:48:49 +0000
Message-Id: <002301c75a4c$05e3ad90$081710ac@arnstein.miwe.de>

Hello,

today I modified the fb16 graphic driver for displaying transparent bitmaps.
I want to know if somebody knows a "better" solution for this "problem".

In my application I use bmp files for user interface and normally there is
no transparency feature available for this file format.
I decided to use WHITE (all Bits ON) for transparency.

Then I used the existing ROP-Mode  MWROP_SRC_OVER.
This ROP is not used at the moment.

I had to modify only two functions:
linear16_blit and linear16_stretchblit
You can find both in fblin16.c

In linear16_blit I replaced

  applyOp(MWROP_TO_MODE(op), *src, dst, ADDR16);

with

  if(op == MWROP_SRC_OVER) {
    if(*src != 0xFFFF)
      *dst = *src;
    }
    else
      applyOp(MWROP_TO_MODE(op), *src, dst, ADDR16);

and in linear16_stretchblit I replaced

  *dst++ = pixel;

with

  if((op == MWROP_SRC_OVER) && (pixel == 0xFFFF))
    dst++;
  else
    *dst++ = pixel;

Bye
Uwe


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