nanogui: fonts in nanox


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Subject: RE: fonts in nanox
From: Greg Haerr ####@####.####
Date: 6 Dec 1999 18:23:26 -0000
Message-Id: <796896539E6CD311B0E70060083DFEFB07707A@NBA-SLAM.CenSoft.COM>

On Monday, December 06, 1999 3:15 AM, Chris Ross  wrote:
: i have been playing about with nanox some more, and i have
: been thinking it would be nice to have some sort fo dynamic 
: fontness. this is how i see we do it:
: 
: the client requests a font
:  - whether that bea wild stab in the dark or from
:    a list obtained from the server....
: 
: the server looks in it's font cache and say hrmm do i 
: have this loaded?
:  - yes, update last accessed time
:  - no, load font into memory
: 
Yes, this is relatively easy to do, but a couple things need to happen:

	o most important, we need a standard font naming scheme.  Yes,
this could be kluged into just passing the filename (without path) for the
time
being, but then there's no standard way to name fonts.

	o we add another couple entry points in the screen driver interface,
LoadFont()
and UnloadFont.  These routines just read a disk file in the internal format
into 
an alloc'd area of the screen driver, and return.

	Currently, the font is passed as a number (0-MAXFONT) that is
defined in device.h.  The additional fonts would be added above these
compiled-
in numbers.

	Microwindows currently doesn't depend on any operating system
support
for file i/o.  So this option should likely remain a compile-time support
option, for 
operating systems without file i/o or filesystems.

	o you might want to make sure that we have converters for all your
favorite fonts.  I used Ben Pfaff's converter for bdf files, and wrote one
for 
any windows truetype of bitmapped font.  These converters create in-core
font structures in C to be linked in.




: i then think it would be possible to unload fonts  that
: haven' been used for a while.

	Yep. I propose that the application that calls GrLoadFont also
call GrUnloadFont.

: 
: if this hasn't been planned to be done anyone, i'm happy
: to start work on it. 

Go ahead and take a hack at it.  If you need help, let me know.

Greg


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