nanogui: Re: Fonts + rotation


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Subject: RE: Fonts + rotation
From: Joe deBlaquiere ####@####.####
Date: 14 Jan 2000 14:53:31 -0000
Message-Id: <80466C8694A9D211A82D0060972BED441ECF8A@rebel.wirespeed.com>

a look up table is definately the way to go... but do you really want to use
bitmap fonts ??? I would think they would look kinda jagged, especially at a
45 degree angle. GLUT ( the OpenGL Utility Toolkit ) draws characters very
nicely at arbitrary angles using stroke fonts. I would definately look at
the GLUT code before I implemented anything. 

see :
http://reality.sgi.com/mjk_asd/glut3/glut3.html

I would think this could be done within nanogui or on top of.

--Joe

> -----Original Message-----
> From: Alan Cox ####@####.####
> Sent: Friday, January 14, 2000 8:01 AM
> To: ####@####.####
> Cc: ####@####.#### ####@####.####
> Subject: Re: Fonts + rotation
> 
> 
> > Thanks for the idea, a good starting point ... But I don't 
> like the computing
> > intensive sin/cos/math stuff (SA-1100 doesn't have an FPU ...)
> 
> sin/cos is cheap. You build a lookup table
> 
> Alan
> 
> 
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Previous by date: 14 Jan 2000 14:53:31 -0000 Re: Fonts + rotation, Alan Cox
Next by date: 14 Jan 2000 14:53:31 -0000 Re: Fonts + rotation, Greg Haerr
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