nanogui: [Nano-X] PolygonRegion


Previous by date: 7 Jun 2000 00:58:09 -0000 Re: [Nano-X] PolygonRegion, Greg Haerr
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Subject: Re: [Nano-X] PolygonRegion
From: Murphy Chen ####@####.####
Date: 7 Jun 2000 00:58:09 -0000
Message-Id: <Pine.LNX.4.10.10006070838460.8578-100000@pc120105.ccl.itri.org.tw>

Dear Greg,

>     No, we don't want to use bitmaps for clipping regions.  The
> y-x-banding clip region code is perfectly capable of creating
> a polygon-based region.  Think of many rectangles all tiling
> the interior area of the polygon.  It is important to always

	My concern is:
	Say, if the polygon region is composed of a triangle shape,
	wouldn't there be too many rectangles for filling
	the triangle? 

> use the MWCLIPREGION structure for regions, since then
> arbitrary regions can always be and/or/xor/excluded from
> any other using the existing routines.  So the real problem
> is creating the MWCLIPREGION from a set of lines
> (polygons).  I can find you some code for this if you are
> interested.

	Great, please send me some. :)

With regards,
Murphy



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