nanogui: nanogui widget set
Subject:
RE: nanogui widget set
From:
Lajber Zoltan ####@####.####
Date:
11 Jun 1999 20:37:55 -0000
Message-Id: <Pine.LNX.4.02.9906112226510.8455-100000@lajli.gau.hu>
On Fri, 11 Jun 1999, Greg Haerr wrote:
> I think the only way to go is to look at porting existing widget/custom control
> sets. The key is to start with a widget set that is fairly simple, and
> doesn't use alot of the more sophisticated low-level draw/clip functions.
Well, fltk is _relatively_ small and simple. The lib is around 500k. It
run on X, OpenGL, and win32 api.
> Another major consideration is which api the widget is running on top of. For instance,
> the nano-X (mini-X) engine implements a very basic (but suitable) set window-creation
> and graphics draw primitives that are almost identical to their Xlib counterparts, but
> with the names changed. Perhaps nano-X should change the names to be 100% compatible.
> That's the approach I've taken with Micro-Windows, but with the win32 api. In any case,
> a quick recompile of your fltk button widget, with all the X database stuff removed,
> and all the X header files changed to a single "nano-X.h", would be the first step.
I will try.
> In regards to the gui designer, what is the output of this program? Does it write
> a resource file or output C code?
C++ code, not bad at all.
The other way for me is to write a realy small widget set.
This oen should be not LGPL, but MPL. It seams I need it, becouse I going
to use touch screens, and the normal mouse-orinted widgets not well suited
to point by a finger.
Bye
-=Lajbi=--------------------------------------------------------------------
LAJBER Zoltan ####@####.#### http://jht.gau.hu/~lajbi
GATE Jarmu- es Hotechnika Tanszek http://jht.gau.hu
A member of HuLUG http://mlf.linux.rulez.org/mlf