nanogui: 'Real' Alpha support for uWin/Nano-X?


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Subject: 'Real' Alpha support for uWin/Nano-X?
From: Steven Stadnicki ####@####.####
Date: 25 Apr 2001 16:06:10 -0000
Message-Id: <3AE6F5FD.2084DCC8@equator.com>

I'm working on putting Microwindows into a set-top box environment,
where it will act as a 'graphics overlay' running on top of a video stream.
As such, I'm looking for support for actual RGBA framebuffers (as
opposed to the 'alpha-blend onto the current RGB framebuffer' style that
uWin currently has).  It doesn't look like a substantially difficult change,
mostly just fixing a handful of macros, but I'm wondering if anyone has
already done this work and can save me the effort.  (Laziness, the boon
of programmers everywhere...)

Steven Stadnicki
####@####.####



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