nanogui: nanogui widget set


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Subject: RE: nanogui widget set
From: Greg Haerr ####@####.####
Date: 16 Jun 1999 18:38:04 -0000
Message-Id: <01BEB7F3.96327E20.greg@censoft.com>

: Yup, but at least one non proportional one is needed (don't you hate it
: when ascii art doesn't work because of the fon't you're using :).
:

	I suggest one thick and one thin proportional font, and one
thick fixed-pitch font.  This is what I've implemented in micro-windows,
and I could do it for nano-X as well.  All the nasty font-naming problems
go away, and they're selected using:

	GetStockObject(SYSTEM_FONT)	- 14x16
	GetStockObject(DEFAULT_GUI_FONT)   - 11x13
	GetStockObject(OEM_FIXED_FONT)      -  8 x 6

Greg

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