nanogui: State of the nanogui union?


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Subject: Re: State of the nanogui union?
From: "Bradley D. LaRonde" ####@####.####
Date: 29 Sep 1999 12:44:02 -0000
Message-Id: <008d01bf0a77$5663cbb0$b8119526@ltc.com>

----- Original Message -----
From: Vidar Hokstad ####@####.####
To: Bradley D. LaRonde ####@####.####
Cc: ####@####.####
Sent: Wednesday, September 29, 1999 8:33 AM
Subject: Re: State of the nanogui union?


> On Wed, 29 Sep 1999 08:15:41 -0400 you wrote:
> >Everyone one: please brace yourselves for this next question.  :-)
> >
> >How about C++ instead of macro hackery?
>
> I thought about it, but decided against it for since reasons. For our
> box it isn't that critical, since we'll have the C++ libraries on it
> anyways, but for PDA's etc., where including a C++ library might consume
> almost all of the available memory, whereas with C you could get away
> with only a very stripped C library, C++ is a nuisance.

So... strip the C++ library.  I'm not saying STL, I'm saying classes.


> Besides, all the macro hackery is in one 99 lines long header file...
> The rest is a lot cleaner thanks to the macro ugliness. I'm sure it
> can be done even cleaner too, if more time is spent on it.

OK, I should look at it.


> It's a very simple system with classes with only virtual methods, and
> objects which contains a pointer to the appropriate class structure as
> it's first member.
>
> >Brad ducks.  :-)
>
> /me whips out his bazooka and blows Brad's head off... :-)

You meanie!  :-)


> Actually, I work quite a bit with C++, but just not for size critical
stuff.

Isn't that just a myth?


Regards,
Brad


Previous by date: 29 Sep 1999 12:44:02 -0000 Re: Cleaning up the source trees, Bradley D. LaRonde
Next by date: 29 Sep 1999 12:44:02 -0000 Re: NanoGUI palette model, Vidar Hokstad
Previous in thread: 29 Sep 1999 12:44:02 -0000 Re: State of the nanogui union?, Alex Holden
Next in thread: 29 Sep 1999 12:44:02 -0000 Re: State of the nanogui union?, Alan Cox


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