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Subject:
RE: blitting with more than 8bpp - WHOOPS
From: Greg Haerr ####@####.#### Date: 7 Jan 2000 17:56:54 -0000 Message-Id: <C1962B36D9BBD311B0F80060083DFEFB01E61C@SYS.CenSoft.COM> : Kyle - I'm a little confused here. My source already matches : your patch "+'" lines. Your original source doesn't match. : Perhaps you should check your fblin16.c with the most recent : sources (any 0.87pre2 or pre3) : Whoops! I didn't check your diff line. It appears the newer code is the ---, not +++, so I finally figured it out. Also - the reason that I thought this worked for so long is that the 3d demo blit's with dstx=0 and dsty=0, which produces the same results either way... Which demo did you run to find this bug? Greg | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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