[<<] [<] Page 1 of 1 [>] [>>] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Subject:
Win32/DOS build environment
From: "Darran D. Rimron-Molloy" ####@####.#### Date: 6 Jul 2000 17:09:44 -0000 Message-Id: <003701bfe76d$07b18830$6e64a8c0@VERONICA> I'm finally in a position to start hacking again (a very long story) but it looks like I'm going to be forced to do it on a Win32 build environment.... How do we stand on Freeware/Shareware/GPL'ed build environment on Win32? -Darran | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Subject:
Re: Win32/DOS build environment
From: "Greg Haerr" ####@####.#### Date: 6 Jul 2000 22:25:07 -0000 Message-Id: <01fe01bfe799$7d613b80$3017dbd0@censoft.com> : I'm finally in a position to start hacking again (a very long story) but : it looks like I'm going to be forced to do it on a Win32 build : environment.... Hopefully your new wife isn't taking too much time ;-) : : How do we stand on Freeware/Shareware/GPL'ed build environment on Win32? Well, I think there should be no big problems if we use the gnu mingw32 compiler. I would prefer this to cygwin. A new screen driver will need to be built, which will be interesting, since it links with code with exactly the same signatures as the actuall win32 api. So it will probably need to be a DLL and use GetProcAddress and dynamic linking, rather than statically linked. Regards, Greg | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Subject:
Re: Win32/DOS build environment
From: "Darran D. Rimron-Molloy" ####@####.#### Date: 6 Jul 2000 23:21:43 -0000 Message-Id: <003701bfe7a1$134e6940$6e64a8c0@VERONICA> > > How do we stand on Freeware/Shareware/GPL'ed build environment on Win32? > Search for MingW32 or CygWin.- > Both are complete > Mingw32 is the compiler and creates plain EXEs > CygWIn is for those who has to port Posix (aka Unix's) apps I have used both before, and seem to recall that someone made a build environment for Borland C ( I can't even recall what version it was now) which I have kicking around somewhere on a pile of floppy disks :-) but I was checking to see if anyone had ported anying over to djgcc or similar in the make files or if I was going to have to hack device drivers myself (again, after hacking around with the Linux Console ones oh-so-long ago....) -Darran | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Subject:
Re: Win32/DOS build environment
From: "Darran D. Rimron-Molloy" ####@####.#### Date: 6 Jul 2000 23:26:35 -0000 Message-Id: <004301bfe7a1$a742d870$6e64a8c0@VERONICA> ----- Original Message ----- From: "Greg Haerr" ####@####.#### To: "Darran D. Rimron-Molloy" ####@####.#### ####@####.#### Sent: Thursday, July 06, 2000 11:28 PM Subject: Re: Win32/DOS build environment > : I'm finally in a position to start hacking again (a very long story) but > : it looks like I'm going to be forced to do it on a Win32 build > : environment.... > > Hopefully your new wife isn't taking too much time ;-) > Only in the very best ways :-) > : How do we stand on Freeware/Shareware/GPL'ed build environment on Win32? > Well, I think there should be no big problems if we use the gnu mingw32 > compiler. I would prefer this to cygwin. cygwin is a tad on the bloated side, I seem to recall in both devopment and application manners, and I kinda don't like the commercial path it has taken.... > A new screen driver will need to be built, which will be interesting, And if an elephant stood on your toes it may hurt some -- Greg, master of understatement speaks again. > since it links with code with exactly the same signatures as the actuall > win32 api. So it will probably need to be a DLL and use GetProcAddress > and dynamic linking, rather than statically linked. I've got (aka, do or die) to write a contact management system for Linux and Win32 and DOS so I decided to use nanogui, because I can.... :) Plus not better way to learn it than to try, is there? :-) I've still got the MS-DirectDraw code I was using for a device driver back last September kicking around somewhere, but I thought I'd go for a freeware solution rather than comitting to VC++. -Darran | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[<<] [<] Page 1 of 1 [>] [>>] |