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Subject:
Reading and Displaying the Bitmap at Run Time
From: "krishnan" ####@####.#### Date: 2 Dec 2000 08:49:56 -0000 Message-Id: <00eb01c05c3d$3b84e720$8364a8c0@woi.com> Dear Greg, I am developing an VC++ application and trying to port the application to Linux using Microwindows. The main function of the application is displaying Bitmaps ( size 300kb each) on different screens.A set of minimum 30 Bitmaps will be used .The sample VC++ program ( Mine Game ) available in microwindows-0.89pre6.tar.gz is storing the Bitmap information to the final binary . The problem i am facing is just by including Two Bitmaps the size of the binary raises to 0.7MB.Is there any way i can read the Bitmaps at runtime and Display the Bitmap so that the binary size can be reduced.Do Microwindows supports the above functionality. Best Regards Krishnan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Subject:
Re: Reading and Displaying the Bitmap at Run Time
From: "Greg Haerr" ####@####.#### Date: 3 Dec 2000 17:50:35 -0000 Message-Id: <07ce01c05d51$da3f75a0$15320cd0@gregh> : The problem i am facing is just by including Two Bitmaps the size of the : binary raises to 0.7MB.Is there any way i can read the Bitmaps at runtime : and Display the Bitmap so that the binary size can be reduced.Do : Microwindows supports the above functionality. Yes, you can use the GdDrawImageFromFile et al functions. Rather than developing a new API, you can #include "device.h" and then just call the function directly, since win32 programs are always linked with the server. Regards, Greg | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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