nanogui: 4bpp OK, 1bpp Not So Good
Subject:
Re: [nanogui] 4bpp OK, 1bpp Not So Good
From:
"Greg Haerr" ####@####.####
Date:
25 Jan 2006 15:04:47 +0000
Message-Id: <18c901c621c0$87e11370$6401a8c0@winXP>
: I believe so but how would I know for sure? If, using fbset for example,
: I set the depth to 1bpp, then am I inherently using fblin1.c?
Yes, the code in scr_fb.c selects the driver from the returned
fb info
:
: > We never use framebuffer primitives, all drawing is direct, when
: > running the fblin*.c drivers. Of course, a custom driver can do
: > anything, which could be what you need.
:
: My coworker, who has looked at the fblin1.c code, seems to think that
: modifications to fblin1.c could be in order and would likely be relatively
: minor.
Yes, as long as you can somehow get the adjacent three pixels from
the controller. Otherwise, you'll have to store everything in an
internal ram buffer as well.
Regards,
Greg