nanogui: valgrind log


Previous by date: 20 Mar 2006 20:20:06 +0000 Right justify text, Tim Kline
Next by date: 20 Mar 2006 20:20:06 +0000 Re: Right justify text, Martin Kajdas
Previous in thread: 20 Mar 2006 20:20:06 +0000 Re: valgrind log, Michael Bogaerts
Next in thread:

Subject: Re: valgrind log
From: "Aaron J. Grier" ####@####.####
Date: 20 Mar 2006 20:20:06 +0000
Message-Id: <20060320202002.GD17312@mordor.unix.fryenet>

On Mon, Mar 20, 2006 at 09:17:55AM +0100, Michael Bogaerts wrote:
> In general i'm using bitmaps to draw all my windows in combination 
> with text and some rect's.
> Its just that the time that is required to draw a screen is taking a 
> long time. but maybe this is due to
> the limits of the cpu.
> The problem is mostly the time to load the bitmaps.
> I'm using a 640 by 480 256 color display.
> 
> I use offscreen pix map to draw on and then copy it to the onscreen 
> window... i presume this is the fastest way to do it

spend some time to optimize your blit routines.  I am not familiar with
ARM, but if there is a block copy available (or possibly even DMA) it
would be put to good use here.

-- 
  Aaron J. Grier  |   Frye Electronics, Tigard, OR   |  ####@####.####

Previous by date: 20 Mar 2006 20:20:06 +0000 Right justify text, Tim Kline
Next by date: 20 Mar 2006 20:20:06 +0000 Re: Right justify text, Martin Kajdas
Previous in thread: 20 Mar 2006 20:20:06 +0000 Re: valgrind log, Michael Bogaerts
Next in thread:


Powered by ezmlm-browse 0.20.