nanogui: valgrind log
Subject:
Re: valgrind log
From:
"Aaron J. Grier" ####@####.####
Date:
20 Mar 2006 20:20:06 +0000
Message-Id: <20060320202002.GD17312@mordor.unix.fryenet>
On Mon, Mar 20, 2006 at 09:17:55AM +0100, Michael Bogaerts wrote:
> In general i'm using bitmaps to draw all my windows in combination
> with text and some rect's.
> Its just that the time that is required to draw a screen is taking a
> long time. but maybe this is due to
> the limits of the cpu.
> The problem is mostly the time to load the bitmaps.
> I'm using a 640 by 480 256 color display.
>
> I use offscreen pix map to draw on and then copy it to the onscreen
> window... i presume this is the fastest way to do it
spend some time to optimize your blit routines. I am not familiar with
ARM, but if there is a block copy available (or possibly even DMA) it
would be put to good use here.
--
Aaron J. Grier | Frye Electronics, Tigard, OR | ####@####.####