nanogui: image loading


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Subject: Re: [nanogui] image loading
From: "Greg Haerr" ####@####.####
Date: 30 May 2006 06:04:02 +0100
Message-Id: <15ad01c683a6$64847550$6401a8c0@winXP>

Sai -

You've got a couple of options: if your system has memory
mapping (MMAP) support, enable the define HAVE_MMAP
in include/device.h which will allow mapping the file
contents into memory, rather than requiring a malloc
and read.

Otherwise, you'll have to rewrite the decoder routines
engine/image_*.c to read the file contents when required,
rather than using a buffer.

Regards,

Greg




>     Thank  u for u r reply. I do want to load the BMP,JPEG,PNG  type of images . 

Regards,
sai.

Greg Haerr ####@####.#### wrote:
    : Is there any alternative way to read image data
    : instead of allocating entire 
    : image data at once and decode it ?

    Hard to answer without knowing the image format
    you're talking about





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