nanogui: Anti-Aliasing
Subject:
Re: [nanogui] Anti-Aliasing
From:
"Greg Haerr" ####@####.####
Date:
9 Aug 2006 04:41:12 +0100
Message-Id: <052401c6bb65$9e6e7d50$6401a8c0@winXP>
> I have an application running on a slow processor. Using a truetype font
the display takes a long time to render text. I have compiled the font into
nano-x, but now the anti-aliasing doesn't work.
Is there some solution to this?
The anti-aliasing code, currently only in the truetype font subdriver,
requires an anti-alias bitmap for each character, which is not
a single bit bitmap, but rather a shade of grey for each pixel.
The internal font routines are single-bit only, so you'd need
to create multi-bit images for each character, and modify
the output routine for internal fonts.
Regards,
Greg