nanogui: How to improve the efficiency of the NanoX draw?
Subject:
Re: [nanogui] Re: How to improve the efficiency of the NanoX draw?
From:
Lazy Fox ####@####.####
Date:
29 Jan 2008 12:30:27 -0000
Message-Id: <479F1C4A.5050201@gmail.com>
1. I've downloaded you source code microwin-frye-nanosteve.1.tar.bz2,
and readed it, I found you make a lot of change from v0.89.
Can you describle the concept of your work simply? So I can
understand your code easily. Where should I start it?
2. You said "except stipples and dashlists are still broken",
I want to know do you still working on it? And do you have a
schedule to release it? Is the following address still available
in the future?
http://frye.com/~aaron/microwin-frye-nanosteve.1.tar.bz2
Aaron J. Grier wrote:
> On Mon, Jan 21, 2008 at 10:44:43PM +0800, Lazy Fox wrote:
>
>> Many people said that the efficiency of the NanoX is not high enough.
>> They said the functions which draw lines and polygon can be optimized.
>> But I don't know how to improve it. Can somebody tell me how, and show
>> me some source code.
>>
>
> adding driver-level linedraw, clipping, and blit code has sped up my
> 25MHz target significantly. there were also some speedups made for text
> draw which were merged into the tree a few years back.
>
> I've put a tarball of the our branch at
> http://frye.com/~aaron/microwin-frye-nanosteve.1.tar.bz2 .
>
> I have been working on merging with CVS and porting our local hacks
> (including fast linedraw) to other framebuffer devices. I'm almost
> there except stipples and dashlists are still broken.
>
>
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