nanogui: Nano-X For PSP


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Subject: Re: Nano-X For PSP
From: "Greg Haerr" ####@####.####
Date: 10 Mar 2010 05:19:03 -0000
Message-Id: <057c01cac011$2e9f4f90$6564a8c0@winXP>

> As you know, the PSP home-brew is very popular, 
> this could help user to porting more applications for PSP 
> if nanox officially supports PSP drivers.
> With nxlib+nanox, user could port many applications to PSP, 
> such as kaffe(java), xpdf.
> We'd like to see more devices ports to nanox. 

I've gone ahead and added all the code from the PSP
project into the nano-X repository.  We now have a full
port for Sony Playstation, including complete internal
support in nano-X for the required new ABGR framebuffer
format!

The new MWPF_TRUECOLORABGR pixel format will
allow use of some chips that previously weren't useable
because of the unsupported 32bpp framebuffer format.
This should work now on both big and little endian
processors as well.

I have carefully modified the GdDrawImage alpha channel
image drawing support, and everything should be included
and working.  

However, I have not actually compiled up the port on PSP,
as I don't have one.  It would be nice if someone tried it out!

Regards,

Greg


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