nanogui: 32bpp vs 24bpp solved
Subject:
32bpp vs 24bpp solved
From:
"Greg Haerr" ####@####.####
Date:
3 Feb 2000 03:27:56 -0000
Message-Id: <04f201bf6df5$21769d60$15320cd0@gregh>
: > : Has anyone done any work with 24bpp framebuffers? I couldn't get any of
: > : the demos to run on an 800x600x24bpp fb.
:
: Most demos kinda run, but the color is off and there are vertical lines
: every few mm. Mdemo with GRAPH3D enabled takes a seg fault. Below is the
: stack trace.
Kyle -
I just figured it out. Currently, we only have a 32bpp driver,
not 24bpp. This means that each pixel is 4 bytes, whereas you are
setup for each pixel is 3 bytes. You'll have to write a fblin24.c... ;-(
Or setup to run 32bpp...
Regards,
Greg