nanogui: layers


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Subject: layers
From: Erwin Rol ####@####.####
Date: 6 Feb 2000 16:42:48 -0000
Message-Id: <389DB18C.5D065876@muffin.org>

Hello All,

I am been thinking about the layers we have in the 
GUI.

first layer the (OS dependend hardware interface) framebuffer.

second layer the drawwing functions like lines, dots, text etc.

thirth layer the windowing system

fourth layer the GUI toolkit

For small applications only layer 1 and 2 might be interesting.

So my question is , wouldn't it be a idea to split up micro windows 
in two source tree's on that offers the general drawwing interface
to the framebuffer, X11, win32, hardware etc. that can be compiled 
totaly seperate. 

And one tree that deals with the windowing system, that tree can than be
totaly
device independed. 

Mircowindows is already setup like that i guess , but it would in my
opinion
be nice to have them totaly seperated, that way the interfaces are more
clear
and one isn't forced to update the windowingtoolkit everytime there are
made new drivers. 

- Erwin

Previous by date: 6 Feb 2000 16:42:48 -0000 Configure Script, Thomas Stewart
Next by date: 6 Feb 2000 16:42:48 -0000 Re: Totally cool alpha blending is here with Microwindows, Greg Haerr
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