nanogui: G800x600x64K --- is it posible with SCR_SVGA.C ??


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Subject: RE: G800x600x64K --- is it posible with SCR_SVGA.C ??
From: Rosimildo daSilva ####@####.####
Date: 10 Mar 2000 19:09:12 -0000
Message-Id: <200003101859.KAA11158@www1.xoommail.com>

Greg Haerr wrote:
 > 
 > I'm confused.  256 colors w/svgalib works fine.  What is not working?
 > 
 > If you're saying that 64k colors doesn't work well, but 256 does
 > with the svgalib library and mwin driver, this could be the problem:
 > 
 > 16bpp chips still need to have a hardware palette written in order
 > for them to map the 16 bits to a proper color.  See the code in
 > scr_fb.c where I had to kluge this for Linux.  The Linux framebuffer
 > doesn't work in 16bpp without this hack.
 > 

Yes, this exactly what I am saying. I'll look at what you did for
the framebuffer.

Rosimildo.

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