nanogui: G800x600x64K --- is it posible with SCR_SVGA.C ??
Subject:
RE: G800x600x64K --- is it posible with SCR_SVGA.C ??
From:
Rosimildo daSilva ####@####.####
Date:
10 Mar 2000 19:09:12 -0000
Message-Id: <200003101859.KAA11158@www1.xoommail.com>
Greg Haerr wrote:
>
> I'm confused. 256 colors w/svgalib works fine. What is not working?
>
> If you're saying that 64k colors doesn't work well, but 256 does
> with the svgalib library and mwin driver, this could be the problem:
>
> 16bpp chips still need to have a hardware palette written in order
> for them to map the 16 bits to a proper color. See the code in
> scr_fb.c where I had to kluge this for Linux. The Linux framebuffer
> doesn't work in 16bpp without this hack.
>
Yes, this exactly what I am saying. I'll look at what you did for
the framebuffer.
Rosimildo.
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