nanogui: IPC client/server comm.
Subject:
Re: IPC client/server comm.
From:
"Greg Haerr" ####@####.####
Date:
30 Mar 2000 06:31:11 -0000
Message-Id: <009201bf9a10$07fae2a0$15320cd0@gregh>
: In the context of a client/server model in nanox, I was wondering what
: is the benefit of using sockets (with an IP stack) for communications
: between the client and server if the client AND the server runs on the
: same CPU/machine ?
:
The socket is an AF_UNIX local socket, so it doesn't use the IP
stack or localhost.
However, I see your idea. Perhaps Morten and/or Vidar could comment
on how well pure SysV IPC could be used without any unix sockets.
: Do you think integrating that communication mechanism in nanox would be
: difficult/long/annoying ? (I know that Morten already contributed shared
:
: mem support)
I'm also interested in another option: direct client framebuffer mapping. This
would allow the client process to write the framebuffer directly. It would have
access to shared code and data that would setup the appropriate clip
regions so that window heirarchies would be maintained...
Regards,
Greg