nanogui: bogl routines


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Subject: Re: bogl routines
From: Ben Pfaff ####@####.####
Date: 13 May 1999 16:46:08 -0000
Message-Id: <87btfohqg4.fsf@pfaffben.user.msu.edu>

Greg Haerr ####@####.#### writes:

	   In order to keep nanogui simple, I'm thinking about having the mouse
   pointer drawing/undrawing routine be the same driver routine as the low-level bit
   blt (except that the pointer is a monochrome bitmap, and there's also a mask, which
   means that the bitblt needs to do a mask AND and then image OR).

	   In addition, I need to add a pixel read routine, which would be shared for the 
   pointer save.

   What do you think?

That sounds fine to me, except that I think a pixel read routine would
be too slow for use with a mouse pointer.  I think that you really
want a screen->buffer bitblt.

How about signatures something like this:

	/* Screen->buffer bitblt.  If BUF is a null pointer, returns
           the size of buffer necessary to save the given region;
           otherwise, copies region (X1,Y1)-(X2,Y2), excluding row
	   Y2 and column Y2, into BUF, in a format suitable for use
	   with bogl_brestore(). */
	size_t bogl_bsave (int x1, int y1, int x2, int y2, void *buf);

	/* Buffer->screen bitblt. */
	/* Should the region size be passed in as (X2,Y2) or stored
	   in BUF by bogl_bsave? */
	void bogl_brestore (int x1, int y1, void *buf);

	/* Screen->screen bitblt. */
	/* Would you prefer a 
           (X1,Y1)-(X2,Y2) => (X3,Y3)-(X3+X2-X1,Y3+Y2-X2) style? */
	void bogl_bmove (int sx, int sy, int dx, int dy, int w, int h);

How do you propose to handle masking?

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