nanogui: Kaffe port


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Subject: Re: Kaffe port
From: "Greg Haerr" ####@####.####
Date: 22 May 2000 18:49:55 -0000
Message-Id: <0b1101bfc41e$c9c4bcc0$3017dbd0@censoft.com>

: >Ok, I'll try it, but here is the question:
: >how'd you advise to implement menus, list boxes, edit controls etc.?
: >Did you use some kind of ported toolkits (FLTK, GTK)?
: >I think it is difficult enough to do it from scratch...
: 
: AFAIK all the AWT and Swing widgets in Kaffe is implemented in Java, so
: you should only need to port the low level drawing primitives, which is
: the only part of the GUI code that is compiled natively.

Yes, that's true.  That's why I am very interested in the Kaffe port, since
it is based solely on the low level graphics API (which at this point is
almost wholely implemented) and doesn't require any win32 or other
widgets.

Regards,

Greg



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