nanogui: Support for on-screen keyboard


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Subject: Re: Support for on-screen keyboard
From: Warner Losh ####@####.####
Date: 15 May 1999 21:45:18 -0000
Message-Id: <199905152140.PAA61922@harmony.village.org>

In message <Pine.LNX.4.04.9905151929020.415-100000@hyperspace> Alex Holden writes:
: The focus is on the keyboard client when you are using it to select a key.
: When the keyboard client decides what keypress it wants to send, it simply
: does something like GrSendKey(key, GrLastGCId());. If the focus changes
: between the keyboard client deciding what key you just selected (I suppose
: it could happen if you had a slow handwriting recognition algorithm to
: process or something), all that would happen is that the key event would
: get sent to the keyboard client, which would ignore it. Big deal. You
: shouldn't have changed focus before the keyboard client finished
: processing the keypress anyway. It's not a race condition at all.

Yes, it is a race condition.  It is a problem, and has been a problem
with past systems.  Granted, it isn't a race that you'll lose often,
but it will be a race that is lost.  Trust me on this.  I did low
level X and WinNT event processing dispatching code in OI and found
many race conditions in X and the Win32 API that did cause problems
from time to time.

You also have the "dialog box" problem.  If I have a dialog box appear
when I'm typing something in, do I want it to get what input events,
or do I want the keyboard to go away breifly while the dialog box is
processed.

: > Why not just SendKeyEvent(...)?  Maybe with a WindowID of 0 to mean
: > current focus.  That way there can be no race condition.
: 
: That's not what we want. That would send it to the keyboard client, not
: the text area you were trying to enter text into.

The keyboard application should not take keyboard focus.

Warner



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