nanogui: Nano-X-0.5pre3


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Subject: RE: Nano-X-0.5pre3
From: Greg Haerr ####@####.####
Date: 21 May 1999 21:24:34 -0000
Message-Id: <01BEA39D.CAA645C0.greg@censoft.com>

On Friday, May 21, 1999 2:49 PM, Alex Holden ####@####.#### wrote:
: On 21 May 1999, Ben Pfaff wrote:
: > I'm planning to *make* the nanogui version the standard version, and
: > figure out a way to leave out features that individual projects don't
: > need.
: 
: Great!
: 

	Yeah, that's really good news.  One idea, once Alex and I get our
driver stuff straight, would be to take that stuff as the bogl graphics draw routines,
and then add back, in a separate file, your code for the text output and pointer drawing,
and bitmap putting, which aren't used by nano-X currently.  In this way, your
"customers" get what they've always had, and nano-X isn't any bigger.  If we ever
want to change nano-X to use low-level text, pointer, or bitmap routines, we can
always grab it.

	The one other big change is that the clipping code isn't done at the lower
level, since the clipping code needs to be shared with upper level routines like
GrSetClipRect, etc.  Because of this, if your "customers" need low-level clipping,
all that will have to be #defined in or out at compile time.

Greg

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