nanogui: FLNX mods to fltk
Subject:
Re: FLNX mods to fltk
From:
"Greg Haerr" ####@####.####
Date:
16 Feb 2001 00:17:33 -0000
Message-Id: <044001c097af$57596040$6817dbd0@censoft.com>
: . I mean just think of the time it
: would
: take to redo each widget,
Well, with proper event coordinate transformation, this might not
be required. Or are you thinking that all the draw code uses the
global window coordinates? Eeew.
: Secondly, I believe that the extra work would affect the
: functionality of the toolkit to the point where it would probably affect
: our ability to directly run FLTK programs on FLNX with no modifications.
This is a good point, there have been issues with this in the past.
Regards,
Greg