nanogui: signal() in winmain.c


Previous by date: 5 Mar 2001 19:10:34 -0000 signal() in winmain.c, Steven Stadnicki
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Subject: Re: signal() in winmain.c
From: Jordan Crouse ####@####.####
Date: 5 Mar 2001 19:10:34 -0000
Message-Id: <3AA3E5E2.26DDF9E6@censoft.com>

That is exactly how you should do it.  I would suggest, however, that
you use some sort of signal handling so that you can recover 
gracefully from a error or a user interrupt, especially if you have some
allocated memory.   Otherwise you will leave a ton of useless allocated
memory around everything there is an error.  Of course, this is your
call, depending on your system and/or your prefrence.

Jordan

Steven Stadnicki wrote:
> 
> I'm trying to build the latest version of Microwindows/Nano-X
> for our standalone environment (for our own media processors)
> and running into problems with the new winmain.c.  It includes
> signal.h to catch the terminate signal, but this isn't available to us
> and seems like it wouldn't be available in many non-Unix-based
> builds of Mwin.  Should the signal() call in MwInitialize be moved
> into the #if (UNIX || ...) block above it, and the #include of signal.h
> be predicated in the same way, or is there a better approach to this?
> 
> Steven Stadnicki
> ####@####.####
> 
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