nanogui: Alexander is back from holidays ...


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Subject: RE: Alexander is back from holidays ...
From: Greg Haerr ####@####.####
Date: 14 Jun 1999 18:07:41 -0000
Message-Id: <01BEB65D.0EAD3A40.greg@censoft.com>

: - while looking in the code I realised that some functions are missing.
: There is no bitblitting function and I haven't figured out how color
: managment is done. (Well, I didn't looked at it ...)

	There is very little color management in nano-X.  Basically,
version 0.5-pre1 assumes a fixed palette of 16 colors.  (unacceptable
to get any modern 3d shading...)

	If you need color management, I have a version that supports
24 bit RGB to 8 bit palette conversion, along with weighted distance-squared
color matching...  This version has quite a bit more color and font functionality.

	There is no bitblt, because there are no off-screen graphics contexts,
so there's no need to move screen memory around.  I have a plan to add
full-blown drawing primitives to pixmaps etc, and at that time, bitblt will be needed.
Do you have another need for bitblt?

: 
: - I started to code a widget set. ( I hope it doesn't interfere with the
: talk that has been going on at this list lately.) It's in the pre-alpha
: stage, But works pretty good. 10 widgets are already there including
: buttons, containers, labels, toolbars, etc. and it's completly done in C.
: The good news is that the shared lib is about 40k right now and the static
: one about 20k. So it deserves to be called nano-Toolkit.

	This is impressive.  20k is about half the size of nano-X itself,
but I'm not surprised.  I've been implementing button and checkbox over the weekend
for Micro-win, and they're about 7k.

	Are you writing this from scratch, or from X-memory? 

Greg



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