nanogui: nanogui widget set
Subject:
RE: nanogui widget set
From:
Greg Haerr ####@####.####
Date:
16 Jun 1999 18:38:04 -0000
Message-Id: <01BEB7F3.96327E20.greg@censoft.com>
: Yup, but at least one non proportional one is needed (don't you hate it
: when ascii art doesn't work because of the fon't you're using :).
:
I suggest one thick and one thin proportional font, and one
thick fixed-pitch font. This is what I've implemented in micro-windows,
and I could do it for nano-X as well. All the nasty font-naming problems
go away, and they're selected using:
GetStockObject(SYSTEM_FONT) - 14x16
GetStockObject(DEFAULT_GUI_FONT) - 11x13
GetStockObject(OEM_FIXED_FONT) - 8 x 6
Greg