nanogui: X-games, doom, hexen ...


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Subject: RE: [nanogui] X-games, doom, hexen ...
From: Nikolaj Berntsen ####@####.####
Date: 16 Aug 2001 09:51:30 -0000
Message-Id: <510819110362D211ABFD00A0C9A2BE4A0161089E@mail.visionik.dk>

Hi Jordan and others :-)

> XBill has been ported, I will put the source for that on the FTP site.

where? I cannot see it (yet?)

> 320x200 *IS* fullscreen for the Ipaq.. :)  You will need to change both
the 
> defines that you did, and also go through and hack on i_video.c.    Maybe
you 
> can find some speed improvements that I missed.

I tried the simple things to do in i_video.c, multiply=2, and flip=0.
Suddenly the game cannot start (the menus work fine), it just quits when I
try to start playing. Then I tried to reset flip=1, and start ./doom -flip,
now it core dumps.(I also tried without -flip, same result).

I will play around, but it would be nice to get a confirmation that you have
actually had been playing with multiply=2, e.g., and maybe also with flip at
the same time.

If we were to use doom for any commercial purpose (after sorting out
licensing purposes), we would definitely re-skin it. I tried to get doom on
my linux PC to run publicly available WAD's, but it declined. Do you know
whether it is capable of running other than the sharewad? Maybe after a
quick hack, no fundamental changes?

Regards,
Nikolaj

K. Nikolaj Berntsen  Technical Consultant
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