nanogui: loading images from memory


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Subject: loading images from memory
From: "David Erickson" ####@####.####
Date: 2 Jan 2002 18:03:22 -0000
Message-Id: <200201021800.KAA04954@mon-irva-11.broadcom.com>

Is there any plan to support loading images from memory instead of just disk? 
I see in the jpeg and png code the file pointer is being passed to the 
library calls.

How about using fmemopen() in something like:
GdLoadImageFromMemory(PSD psd, const char *mem, int len, int flags)

I've never used fmemopen, and I have no man page for it, but I saw it in my 
/usr/include/stdio.h file. Is it standard?

-- 
David Erickson
Senior Staff Software Engineer
Broadcom Corporation
949-585-5875


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