nanogui: loading images from memory
Subject:
Re: [nanogui] loading images from memory
From:
Jordan Crouse ####@####.####
Date:
2 Jan 2002 18:13:45 -0000
Message-Id: <E16Lpre-000444-00@ns.censoft.com>
We do have such a beast in pre8 - Its called GrLoadImageFromBuffer() and
GrDrawImageFromBuffer().
The only thing that we are currently missing is a native way to handle
compiled in XPMs. If the list agrees, I may break the existing XPM support
by changing the internal decoder to use XPM data (ie, the actual char array),
instead of an XPM file. Then, we could add a client side function to decide
an actual XPM file and send across the data. I know Julian would like this,
but is there anyone who really uses the current XPM support and would get
angry if I borked it?
Jordan
On Wednesday 02 January 2002 11:08, David Erickson mentioned:
> Is there any plan to support loading images from memory instead of just
> disk? I see in the jpeg and png code the file pointer is being passed to
> the library calls.
>
> How about using fmemopen() in something like:
> GdLoadImageFromMemory(PSD psd, const char *mem, int len, int flags)
>
> I've never used fmemopen, and I have no man page for it, but I saw it in my
> /usr/include/stdio.h file. Is it standard?