nanogui: Microwindows for Hercules


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Subject: Re: Microwindows for Hercules
From: Alan Cox ####@####.####
Date: 19 Jul 1999 18:10:53 -0000
Message-Id: <E116Hix-0007sI-00@the-village.bc.nu>

> 	1. AFAICT it would require at least one division operation,
>            whereas standard Bresenham doesn't need any.  This
>            wouldn't be a problem for long diagonal lines, just for
>            short ones.  Division is expensive.

No. You can do it by using Besenham and still speed it up

>            fits, just barely, but it looks like an ``extended''
>            algorithm that keeps track of spans would need to use
>            memory as well.  This is a big loss on the 8086 IIRC.

Its not a big deal

Firstly:

	if(x2-x1 > y2-y2)
		horizonal_optimised();
	else
		vertical_optimised();

Next for Bresenham you drop the plot_pixel call and instead when you 
bump x (or y in vertical mode) you do plot_line(oldx,oldy, x,y); bump it
oldx=x oldy=y

Saves you function calls costs you four memory accesses per line - thats
a win on everything.

> Can anyone inform me how long DIV r/m16 takes on an 8086?  I seem to

"weeks" 8)


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