nanogui: [patch] text (and bitmap) speedups
Subject:
Re: [nanogui] [patch] text (and bitmap) speedups
From:
####@####.####
Date:
17 Feb 2003 10:40:46 -0000
Message-Id: <OF351E31DA.99A4D05B-ON80256CD0.00388511-80256CD0.0039CC72@diamond.philips.com>
Hi,
>long term my goal is to implement hardware-specific psd->DrawBitmap and
>psd->DrawText, but the above changes should be fairly portable.
I've sent Greg patches to implement hardware-specific text drawing. I
used the psd->DrawArea entrypoint, but it's the same idea. I did this
because I wanted *real* anti-aliased text - i.e. drawing using an 8-bit
alpha map. Without hardware-specific code, performance would seriously
suck. While I was at it, I also implemented hardware-specific support
for drawing mono bitmaps. If you want my patches, just ask.
Kind regards,
Jon Foster
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