nanogui: NanoGUI palette model
Subject:
Re: NanoGUI palette model
From:
"Vidar Hokstad" ####@####.####
Date:
29 Sep 1999 07:24:21 -0000
Message-Id: <19990929071932.25326.qmail@mail.relight.com>
On Tue, 28 Sep 1999 17:44:06 +0300 you wrote:
>"Bradley D. LaRonde" wrote:
>
>> ----- Original Message -----
>> From: Vidar Hokstad ####@####.####
>> To: ####@####.####
>> Cc: ####@####.#### ####@####.####
>> Sent: Tuesday, September 28, 1999 7:34 AM
>> Subject: NanoGUI palette model
>>
>> > - If we're drawing on a true type (I assume including 15,16,24 and 32 bit
>> > displays?
>>
>> Please assume 8bpp truecolor also - I need this for the Clio (it's an awful
>> visual mode but I'm stuck with it).
>>
>
>Please, add also 4bpp directcolor (16 level gray scale) into the soup. I have
>such a hardware (320x240 lcd) and I'm dreaming on using linux and NanoGUI
>with
>it. Linux frame buffer is working already.
That can easily be handled. The palette code in Microwindows doesn't attempt
to set any hardware palette, but just maps the palette the driver presents
to any palette user attempts to set. In this case the hardware driver thus
will only present a 16 level gray scale palette.
Vidar Hokstad
Screen Media AS