nanogui: Alpha blending using Nano-X APIs


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Subject: Re: [nanogui] Alpha blending using Nano-X APIs
From: Alan Chuang ####@####.####
Date: 7 Jun 2005 17:08:12 +0100
Message-Id: <f295c63305060709073737eb16@mail.gmail.com>

Hi Greg,
     Thanks for the tip. I need to digest your suggestions a bit more. 
Looks like I need to study the malpha.c a bit more.

Alan

On 6/7/05, Greg Haerr ####@####.#### wrote:
> >       I am trying to test alpha-blending using Nano-X APIs. The malpha
> demo program is based upon win32 API. The sprite.c file has reference
> to GrNewAlpha function, but I can't find it anywhere.
> 
> The GrNewAlpha function has been removed,  it was originally
> used to set the ARGB "A" value before we allowed the values to
> be specified directly as ARGB.
> 
> In any case, neither nano-X nor win32 APIs actually support
> software alpha blending at this time.  There is support for
> hardware alpha blending using ARGB specifications.
> 
> The win32 malpha.c program uses a very tricky subset case where
> a window can be alpha blended with another.  The basic idea,
> from the WM_PAINT section of malpha.c follows, and would
> have to be duplicated using the nano-X API (but won't work in
> every case since we can't force window repaint based on z-order
> in nano-X):
> 
> 1. repaint (refresh) all lower windows.  This doesn't need to
> occur on the first alpha blend, but would need to if updating
> a blended window afterwords...
> 
> 2. queue repaint for higher windows (delayed until after our drawing)
> 
> 3. paint current window contents to offscreen pixmap
> 
> 4. blend offscreen pixmap with root window using Blit function,
> MWROP_BLENDCONSTANT.
> 
> Regards,
> 
> Greg
>

Previous by date: 7 Jun 2005 17:08:12 +0100 Re: Images with Alpha channel and other topics, Van Nguyen \(vannguye\)
Next by date: 7 Jun 2005 17:08:12 +0100 Re: Images with Alpha channel and other topics, Greg Haerr
Previous in thread: 7 Jun 2005 17:08:12 +0100 Re: Alpha blending using Nano-X APIs, Greg Haerr
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